Author Archives: rank17tim

Bionic Buzz Interview with Rank17 CEO at VRLA 2017

03 May 17
, , , , , ,
No Comments

Steve Iverson, our illustrious CEO, was interviewed by Bionic Buzz at VRLA 2017. It was a great event, and we loved meeting everyone that came by!

VRLA-interview with Ossic

Rank17 at VRLA

28 Apr 17
No Comments

Our friends at Ossic visited us at our booth during VRLA where we showed them Mighty Monster Mayhem! We had a chance to talk with them about the game and what is in store for you when you play it! Check out the video below.

MMM developer story Part 2

Destroying Buildings in Mighty Monster Mayhem

07 Mar 17
No Comments

When we first started building MMM, we knew the most exciting part of the game was going to be building destruction.  You’d climb, jump, throw, and eat things, but the #1 thing you’d do is destroy!

To make destruction feel how we wanted, you needed to be able to punch, crush, and tear apart every bit of every building..

Building Interiors - Old BuildingThe Prototype

Making that happen required a bit of work.  I want to note that this work was NOT done by me, but by one of our great programmers Kyle.  He started with a fracturing and destruction plugin from the asset store, then heavily modified it, built some wrappers, and made it work for our game.

Since MMM is a multiplayer game stuff gets more complicated.  Each of these destroyed chunks needed to be tracked over the network along with the state of the building.

So we prototyped it out, and it was FUN.

But there was a big issue.  If you destroyed too much of the building, you couldn’t climb up it anymore.  On top of that, when a chunk of the building came out, it was a huge solid chunk, which felt and looked strange…

Fixing the problems – The interior..

It was time to brainstorm and come up with solutions….

We spent some time coming up with ideas.  Some were good, some weren’t really feasible, and some didn’t solve the problem.

Our placeholder to test the interiors idea

Our placeholder to test the interiors idea

What we needed was a way for the player to be able to continue climbing, have a place where we could put yummy civilians for monsters to eat, and make it look cool at the same time.

The decision was made to create our buildings in a more modular way. The interior and exterior were now going to be separate objects.

The exterior would be a hollow shell placed over the interior. The interior would be an under construction or damaged building frame.  To test out the idea, we started with a placeholder building structure from the Asset Store.

We got this working quickly and it was awesome. The ‘feel’ of destroying the building was great, and you could still climb around, hold on to the inside, and crush the walls.  You could even swing yourself through the inside of the building like a real monster would…

Building Interiors - Going inside the hollow building exteriorMaking it ours

But it still didn’t really look right.  Mostly because the art was a freebie from the store that didn’t match our theme.  It was a building that was totally destroyed on the inside, which seemed out of place in a thriving cartoon city.

It was time to build our own interiors. Our art team got to work and pumped out some fancy living spaces that we could stack up and turn into a full interior structure.

Once the new interior was completed, we put everything together and the improvement was astonishing.  It finally started looking like a ‘real’ building that had been torn apart by giant monsters.

What’s Next?

Right now, we really like the building setup, and the way everything feels.  But there’s still room for improvement. You may have noticed one of the biggest outstanding issues..  The interiors are very repetitive.  Our art team is already working on some variety there both in the look by adding offices, labs, and more, but also making the inside look a bit less pristine.

As development progresses, expect to see some really amazing looking interiors, full of people and powerups to eat… and a couple surprises.

Building Interiors - Building Falling

The Monsters!

Mighty Monster Mayhem – Tease!

13 Feb 17
one comments

Mighty Monster Mayhem logo

Mighty Monster Mayhem is Rank17’s foray into releasing your frustrations on a poor little city that has done nothing wrong.  And you, you are a monster. An utterly disgusting, revolting, menacing, incredibly cool, super strong MONSTER! Oh yeah. Wait, what’s that? You want to destroy cities with your friends! Okay! Multi-player is a go!

Stay in touch for more information and sign up for our beta testing list! We are always looking for people to throw into our little experiments!


Fox News - BladeShield

BladeShield in the news!

27 Jan 17
No Comments

A local VR arcade was recently on the news, and bless their souls, they are playing BladeShield! We love their reactions while playing our game.

BladeShield - the VR Game

BladeShield – You are the last stand

16 Dec 16
No Comments

You are last hope to save the crew of the spaceship Titan-X, transferring cargo to the Phenos system.  The ships A.I. has become sentient, and has a real distaste for humankind. Their first goal is to take over the ship. You goal, is to hold them off as the crew evacuates. The longer you can hold them off the more crew you save.

Read More…
Boo Breakers

Boo Breakers: The Ghostening Launch!

24 Oct 16
No Comments

Whoo Hoo! Boo Breakers is now live on the Steam store.

Our exciting foray into the mystical adventures of a curse breaking mage has been realized and now everyone can play as the mysterious Boo Breaker! With dual wands, powerful magic and dangerous ghosts, your journey may not be easy, but it is going to be FUN!

Read More…